I've used pure flux implementation given by facebook with their dispatcher for several projects. One of the issues I faced is the generation of boilerplate code. So I created a CLI which creates the folder structure of flux.
DRAW!! is an western themed card game where you are tasked with building different decks to defeat the many different outlaws! Each enemy has unique decks and mechanics so you must construct your deck to capitalize on their weaknesses.
10 different Outlaws to battle.
16 unique cards to collect.
Thousands of deck combinations!
What still needs to be done:
The game is completely finished other than that it needs music and sound effects. Since those are not vital to the gameplay I thought that it was a good time to post about it and get some feedback.
Play in your browser: www.codedgames.com/games/draw
Any feedback would be greatly appreciated.
Punt Hooligan is out today! The game is very simple. Kick the ball as far as you can to collect coins! You can spend the coins in the store to buy sweet hats, new balls, and even some terrain modifications to boost your distance. Aim for the highest score! Also for you pro MLG gamers out there you can press the MLG button on the bottom right to enter MLG Hardcore 1337 MODE Let the Doritos and Mountain Dew flow through your veins. Hope you enjoy!
So, I am currently building a multiplayer game, and havent run into any hackers yet, but need to know what to do in order to protect against them in the future.
This might be a little confusing what im asking but im kinda in a rush and wanted to post this before I left. Thanks for the help in advanced.
Does calling "removeAll(true)" on a group really result in a complete nuke?
I have a Group that has plenty going on inside it. It contains plenty of sub groups, which themselves also have more sub groups.
They have tweens going on, and some of them are listening to events such as "game.load.onFileComplete", etc etc..
I guess to keep it short, what I'm trying to say is, does calling "removeAll(true)" guarantee me that all elements created within that group will be marked for garbage collection? Provided that nothing outside the group is referencing them in any variable..?
For my game I've attempted to put the entire soundtrack onto one big soundsprite. The reason being is that I've made a click and point adventure game where each room you go into has different music. Since you can't fully remove an audio file completely from the cache I decided to stay with one sound sprite that I could add markers and play on. However my soundtrack is 12 minutes long and if I try to add a marker on any piece of music after the 6 minute mark (or so) it doesn't play on mobile but it does play on desktop.
Has anyone else had this?
I think I'm going to revert back to using single music files per room. There must be a limit that IOS at least puts on audio length. They do the same for image dimensions, I think the biggest image you can load to IOS is 5000px x 5000px.
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